mobs e seus dados
Passive mobs
Passive mobs will never attack the player. The farm animals (chickens, cows, pigs, and sheep), spawn with the landscape, but occasionally spawn on well-lit grass, and can be bred by the player. Horses spawn in Plains and Savanna biomes, and can be tamed. Mooshrooms spawn and act similarly to cows, but spawn only inmushroom island biomes. Ocelots spawn only in jungle biomes above the Y level of 63, and can also be tamed. Squids need water to spawn in, while bats spawn in darkness similarly to the hostile mobs. Villagers spawn with their village, but only breed on their own initiative when their village population is too low and are willing to breed.
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| Chicken | Cow | Horse (PC only) |
Ocelot | Pig | Sheep |
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| Bat (PC only) |
Mooshroom | Squid | Villager | Rabbit (PC only) |
Neutral mobs
Neutral mobs will not attack the player unless provoked. The act of provoking neutral mobs varies. Endermen can be provoked both by hitting them and by looking at their upper torso or head. Zombie pigmen will "call" other zombie pigmen within a 35 block radius to attack the player upon hit, and wolves will do the same within a 16 block radius, both having the ability to see the player through blocks.
Note that spiders and cave spiders will spawn hostile since they spawn in light levels of 7 or lower, but are considered neutral mobs as they become neutral in light levels of 12 or higher, unless hit.
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| Cave Spider | Enderman | Spider | Wolf | Zombie Pigman |
Tamable mobs
These mobs can be tamed by the player, and in the horse's case, ridden as well. The methods of taming these mobs varies between mob.
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| Wolf (Dog) | Ocelot (Cat) | Horse (PC only) |
Hostile mobs
Hostile mobs will attack the player when in range, each with their own abilities. It is worthy to note that most hostile mobs cannot see the player through blocks, and when a player moves behind an obstacle, they will stop chasing the player within a few seconds (with the exception of skeletons, witches, blazes, ghasts and spider variants). However, if the player directly attacks a mob, it will have the ability to see through all blocks and continue chasing the player. Certain mobs (namely zombies, silverfish, Endermites and blazes), upon being hit, also have the ability to "call" other mobs of the same kind in a set area to see and chase the player through walls.
- Zombies, creepers, skeletons, witches, spiders and spider jockeys require a light level of 7 or less to naturally spawn.
- Blazes and silverfish require a light level of 11 or less to naturally spawn.
- Zombie pigmen, ghasts and magma cubes can naturally spawn at any light level.
- Hostile mobs do not spawn on peaceful difficulty, and will instantly despawn once switched to peaceful.
- In creative mode, hostile mobs act completely passive unless triggered by a mob other the player.
- Note that spiders and cave spiders will spawn hostile since they spawn in light levels of 7 or less, but are actually neutral mobs, as they become neutral in light levels of 12 or higher. This includes spiders from spider jockeys.
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| Blaze | Creeper | Endermite (PC only) |
Ghast | Magma Cube | Silverfish | Skeleton | Slime | Spider Jockey |
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| Witch (PC only) |
Wither Skeleton (PC only) |
Zombie | Zombie Villager | Chicken Jockey (PC only) |
Killer Bunny (PC only) |
Guardian (PC only) |
Elder Guardian (PC only) |
Utility mobs
Utility mobs are created by and serve the player.[3] Player-created utility mobs will never hurt their creator. However, a naturally spawned iron golem can be provoked by attacking it or nearby villagers. If a player repeatedly attacks villagers, all of that village's golems can become hostile to that player.
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| Snow Golem | Iron Golem |
Boss mobs
Boss mobs have more complicated attack patterns and movements. Bosses are meant as end game mobs with their high attack strength and health. When killed, they also drop end game items which can not be legitimately obtained in any other way.
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| Ender Dragon | Wither (PC only) |
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