mobs e seus dados

Passive mobs

Passive mobs will never attack the player. The farm animals (chickens, cows, pigs, and sheep), spawn with the landscape, but occasionally spawn on well-lit grass, and can be bred by the player. Horses spawn in Plains and Savanna biomes, and can be tamed. Mooshrooms spawn and act similarly to cows, but spawn only inmushroom island biomes. Ocelots spawn only in jungle biomes above the Y level of 63, and can also be tamed. Squids need water to spawn in, while bats spawn in darkness similarly to the hostile mobs. Villagers spawn with their village, but only breed on their own initiative when their village population is too low and are willing to breed.

ChickenFace.png CowFace.png HorseHead.png OcelotFace.png PigFace.png SheepFace.png
Chicken Cow Horse
(PC only)
Ocelot Pig Sheep
BatFace.png MooshroomFace.png Squidface.png Villagerhead.png Rabbiticon.png
Bat
(PC only)
Mooshroom Squid Villager Rabbit
(PC only)

Neutral mobs

Neutral mobs will not attack the player unless provoked. The act of provoking neutral mobs varies. Endermen can be provoked both by hitting them and by looking at their upper torso or head. Zombie pigmen will "call" other zombie pigmen within a 35 block radius to attack the player upon hit, and wolves will do the same within a 16 block radius, both having the ability to see the player through blocks.

Note that spiders and cave spiders will spawn hostile since they spawn in light levels of 7 or lower, but are considered neutral mobs as they become neutral in light levels of 12 or higher, unless hit.

CaveSpiderFace.png EndermanFace.png SpiderFace.png WolfFace.png ZombiePigmanFace.png
Cave Spider Enderman Spider Wolf Zombie Pigman
 

Tamable mobs

These mobs can be tamed by the player, and in the horse's case, ridden as well. The methods of taming these mobs varies between mob.

WolfFaceTamed.png BlackCatFace.png HorseHead.png
Wolf (Dog) Ocelot (Cat) Horse
(PC only)
 

Hostile mobs

Hostile mobs will attack the player when in range, each with their own abilities. It is worthy to note that most hostile mobs cannot see the player through blocks, and when a player moves behind an obstacle, they will stop chasing the player within a few seconds (with the exception of skeletons, witches, blazes, ghasts and spider variants). However, if the player directly attacks a mob, it will have the ability to see through all blocks and continue chasing the player. Certain mobs (namely zombies, silverfish, Endermites and blazes), upon being hit, also have the ability to "call" other mobs of the same kind in a set area to see and chase the player through walls.

  • Zombies, creepers, skeletons, witches, spiders and spider jockeys require a light level of 7 or less to naturally spawn.
  • Blazes and silverfish require a light level of 11 or less to naturally spawn.
  • Zombie pigmen, ghasts and magma cubes can naturally spawn at any light level.
  • Hostile mobs do not spawn on peaceful difficulty, and will instantly despawn once switched to peaceful.
  • In creative mode, hostile mobs act completely passive unless triggered by a mob other the player.
  • Note that spiders and cave spiders will spawn hostile since they spawn in light levels of 7 or less, but are actually neutral mobs, as they become neutral in light levels of 12 or higher. This includes spiders from spider jockeys.
Blaze Face.png CreeperFace.png EndermiteFace.png GhastFace.png Magma Cube Face.png SilverfishFace.png SkeletonFace.png SlimeFace.png SpiderJockeyFace.png
Blaze Creeper Endermite
(PC only)
Ghast Magma Cube Silverfish Skeleton Slime Spider Jockey
Witchface2.png WitherSkeletonHead.png ZombieFace.png ZombieVillagerHead.png Chickenjockey.png KillerRabbitFace.png GuardianFace.png Elder GuardianFace.png
Witch
(PC only)
Wither Skeleton
(PC only)
Zombie Zombie Villager Chicken Jockey
(PC only)
Killer Bunny
(PC only)
Guardian
(PC only)
Elder Guardian
(PC only)
 

Utility mobs

Utility mobs are created by and serve the player.[3] Player-created utility mobs will never hurt their creator. However, a naturally spawned iron golem can be provoked by attacking it or nearby villagers. If a player repeatedly attacks villagers, all of that village's golems can become hostile to that player.

Snowgolemhead.png Vg face.png
Snow Golem Iron Golem
 

Boss mobs

Boss mobs have more complicated attack patterns and movements. Bosses are meant as end game mobs with their high attack strength and health. When killed, they also drop end game items which can not be legitimately obtained in any other way.

Enderdragon face 3.png WitherFace.png
Ender Dragon Wither
(PC only)
 

 

Emails 

alexancraft@gmail.com

joaoaugusto_rezende@

hotmail.com

 

 

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